Cyber Wellness Carnivals & Amazing Races
Kingmaker designs dynamic cyber wellness carnivals and amazing race events in schools. More than 50 primary and secondary schools have experienced this unique approach for experiential & transformational learning.
Students participate in fun-filled games, putting their minds and hands to the test in timed-challenges and competitions. Kingmaker’s designs original games for different subject matter to meet specific learning outcomes.
Every school carnival is different, original and fun!
Primary School Events
Secondary School Events
An Exciting, Effective School-Wide Approach
- Flexible Programme Format
- Exhibition Displays
- Experiential Learning Stations
- Competitive Games
- Timed Challenges
- Tokens and Prizes
- Posters and Backdrops
- Carnival Activities
- Amazing Race
What Participants Say
"The trainer was enthusiastic and did his job very well. [I would tell others] that it is an interesting and valuable programme."
"[The programme] lets us learn what cyber wellness is to create a better online environment."
Justin Pinto, Student, Secondary 2
"Kingmaker is very professional. The trainers are able to reach out easily to our students with their dedication, confidence and subject mastery"
Mr. Jayakumar, Teacher
"I like this programme because we can have fun and play!"
"I like the game which shows us why using real money to buy virtual items is a waste of money."
Tan Yu Heng, Student